Independant Game Development, Part 4
Thursday, April 16th, 2009“Me and my friends are starting a game making company.”
Despite any truth, credibility or promise, that phrase carries with it a stigma which I shall refer to as ‘Three guys syndrome’, a namesake borrowed from my own experiences in game development through Not So Random. An example scenario unfolds as such:
Three guys decide one day that they want to make computer games, so they come up with a design for a groundbreaking new MMO, start a company (which we’ll call ‘Three Guys Inc.’), and then go around asking on internet forums for guidance on how to make it.
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